Traffic Lights Considered Harmful

Statistical analysis of autonomous vehicle coordination mechanisms and their implications for the obsolescence of traditional traffic control infrastructure.
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Traffic Lights Considered Harmful

"The best way to predict the future is to invent it." —Alan Kay

The central thesis of this analysis is counterintuitive: the 150-year dominance of traffic lights as intersection control mechanisms may represent a local optimum that autonomous vehicle coordination can transcend entirely. This is not merely an engineering optimization problem, but a fundamental question about the nature of distributed coordination under uncertainty.

The Scale of the Problem

Before diving into solutions, consider the magnitude of what we're trying to optimize away. The average American driver will spend ~2–3½ months of their life sitting at traffic signals¹. This isn't internet hyperbole—INRIX's national signals dataset reports ~10% of trip time at signals, ~18.1 s average delay per signal, and ~63.5% arrival‑on‑green. Combine that with ~64.6 minutes/day of driving (2022 NHTS/DOE) and you get ~6.46 minutes/day at signals → ~2,360 hours over 60 driving years.

This represents a massive coordination failure. Traffic lights optimize for worst-case peak loads while imposing inefficiencies during the ~70% of time when intersections operate below capacity. The question is whether intelligent vehicle coordination can do better.

Through simulation and statistical analysis, I examine whether neural Model Predictive Control (MPC) combined with priority-based scheduling can achieve what traffic engineers have long considered impossible: intersection management without any centralized control infrastructure whatsoever.

The Statistical Case Against Traffic Lights

Consider the base rate problem: traffic lights optimize for the worst-case scenario (peak traffic) while imposing inefficiencies during the ~70% of time when intersections operate below capacity¹. This represents a classic over-provisioning failure mode.

The fundamental inefficiencies are well-documented in traffic engineering literature:

  • Temporal rigidity: Fixed-cycle timing systems cannot adapt to stochastic arrival patterns, leading to systematic under-utilization
  • Energy dissipation: Stop‑and‑go patterns worsen fuel economy; DOE cites ~10–40% lower mpg in stop‑and‑go vs. efficient cruising²
  • Coordination failures: Multi-intersection timing creates traveling wave effects that compound delays exponentially with network size
  • Information asymmetry: Drivers receive no advance information about light timing, preventing optimization

But perhaps most critically, traffic lights represent a centralized solution to what is fundamentally a distributed coordination problem. This architectural mismatch becomes increasingly problematic as vehicle intelligence increases.

The Multi-Agent Coordination Problem

The question is whether we can solve the intersection coordination problem in its natural distributed form. Formally, this is a multi-agent partially observable stochastic game where each agent ii must choose actions aia_i to maximize utility UiU_i while maintaining safety constraints.

The challenge lies in the curse of dimensionality: with nn vehicles, the joint action space grows as An|\mathcal{A}|^n, making centralized optimization intractable for real-time applications. Yet the problem exhibits significant structure that neural approaches can potentially exploit.

Each vehicle must solve a nested optimization:

  1. Trajectory prediction: Estimate future states of all other agents under uncertainty
  2. Mechanism design: Participate in a distributed auction/negotiation for intersection access
  3. Safety verification: Maintain collision-free operation with probability ≥ 1-ε
  4. Efficiency optimization: Minimize individual and collective travel time

The key insight is that this problem may be more tractable than it initially appears, due to the sparsity of actual conflicts (most vehicle pairs never interact) and the temporal locality of interactions (conflicts are resolved within seconds).

Neural Model Predictive Control

The core technical contribution is a neural MPC architecture that addresses the fundamental tension between optimality and computational tractability in real-time multi-agent systems.

The Classical MPC Baseline

Traditional MPC formulates intersection coordination as a constrained optimization problem:

minu0,...,uH1k=0H1[(xk,uk)+ϕ(xH)]\min_{u_0, ..., u_{H-1}} \sum_{k=0}^{H-1} \left[ \ell(x_k, u_k) + \phi(x_H) \right]

Subject to:

  • xk+1=f(xk,uk)x_{k+1} = f(x_k, u_k) (system dynamics)
  • xkXx_k \in \mathcal{X}, ukUu_k \in \mathcal{U} (state and control constraints)
  • g(xk,uk)0g(x_k, u_k) \leq 0 (collision avoidance constraints)

Centralized real-time MPC scales poorly with the coupled, nonconvex collision constraints—often requiring sequential QPs with per-iteration cost that grows roughly cubic in the horizon×agents, and can become exponential if you discretize interactions.

The Neural Approximation Hypothesis

The key insight is that optimal MPC solutions likely lie on a low-dimensional manifold in the full control space³. If this manifold can be learned, we can replace the expensive optimization with a single forward pass through a neural network:

uπθ(st)u^* \approx \pi_\theta(s_t)

where πθ\pi_\theta is trained to minimize the regret:

L(θ)=Es,u[πθ(s)u2]\mathcal{L}(\theta) = \mathbb{E}_{s,u^*} \left[ \|\pi_\theta(s) - u^*\|^2 \right]

The state encoding sts_t aggregates:

  • Ego state: (x,y,v)R3(x, y, v) \in \mathbb{R}^3
  • K nearest neighbors: {(xi,yi,vi)}i=1KR3K\{(x_i, y_i, v_i)\}_{i=1}^{K} \in \mathbb{R}^{3K}
  • Temporal context: (t,sin(0.1t))R2(t, \sin(0.1t)) \in \mathbb{R}^2

With K fixed by a cap (max_vehicles−1), the input dimension is 3+3K+23 + 3K + 2, avoiding exponential growth with total agent count.

Architecture Considerations

The network architecture reflects several domain-specific design choices:

# Input: [ego_state, other_states, temporal_features]
# Output: [acceleration_sequence] over horizon H
network = nn.Sequential(
    nn.Linear(3 + 3*(max_vehicles - 1) + 2, 256),  # State encoder
    nn.ReLU(),
    nn.Linear(256, 256),                           # Hidden dynamics
    nn.ReLU(), 
    nn.Linear(256, 128),                           # Policy bottleneck
    nn.ReLU(),
    nn.Linear(128, horizon),                       # Control sequence
    nn.Tanh()                                     # Bounded outputs [-1,1]
)

I bound the policy output to [-1,1] with Tanh and scale to acceleration. In my implementation this yields [-3, +3] m/s²; a CBF-based safety filter then projects into the physically feasible set [-6, +3] m/s²⁴.

Collision Avoidance Through CPA

Safety is paramount. I implement collision avoidance using Closest Point of Approach (CPA) analysis with rectangular vehicle models.

CPA Calculation

For two vehicles with positions pi\mathbf{p}_i, pj\mathbf{p}_j and velocities vi\mathbf{v}_i, vj\mathbf{v}_j, the relative motion is:

r(t)=(pi+vit)(pj+vjt)=r0+vrelt\mathbf{r}(t) = (\mathbf{p}_i + \mathbf{v}_i t) - (\mathbf{p}_j + \mathbf{v}_j t) = \mathbf{r}_0 + \mathbf{v}_{rel} t

The time of closest approach is:

tCPA=r0vrelvrel2t_{CPA} = -\frac{\mathbf{r}_0 \cdot \mathbf{v}_{rel}}{|\mathbf{v}_{rel}|^2}

And the minimum separation distance is:

dmin=r0+vreltCPAd_{min} = |\mathbf{r}_0 + \mathbf{v}_{rel} t_{CPA}|

Rectangular Collision Detection

For rectangular vehicles with half-extents hi\mathbf{h}_i and hj\mathbf{h}_j, we use L∞ norm separation:

dsep(t)=max(rx(t)(hi,x+hj,x),ry(t)(hi,y+hj,y))d_{sep}(t) = \max(|r_x(t)| - (h_{i,x} + h_{j,x}), |r_y(t)| - (h_{i,y} + h_{j,y}))

For rectangles under an L∞ metric, the Euclidean tCPAt_{CPA} isn't guaranteed to minimize separation; I therefore check a finite candidate set of times (axis zero‑crossings, boundary hits, sign‑symmetry conditions) and take the minimum L∞ separation.

A collision occurs when dsep(t)0d_{sep}(t) \leq 0.

Control Barrier Functions for Safety

To guarantee safety, I implement Control Barrier Functions (CBFs) that provide mathematical safety certificates.

CBF Formulation

A continuous CBF h(x)h(x) satisfies h˙(x)+αh(x)0\dot{h}(x) + \alpha h(x) \geq 0. For my vehicle following scenario with h(x)=s2dsafe2h(x) = s^2 - d_{safe}^2, I implement a discrete-time variant.

Discrete-Time Safety Filter

I enforce a discrete-time barrier over one step:

hk+1(1α)hk0h_{k+1} - (1-\alpha)h_k \geq 0

with h=s2dsafe2h = s^2 - d_{safe}^2 and s+s+vrelΔt+12uΔt2s^+ \approx s + v_{rel}\Delta t + \frac{1}{2}u\Delta t^2, leading to a linear bound AucAu \geq -c on the control, where:

  • A=(s+vrelΔt)Δt2A = (s + v_{rel}\Delta t)\Delta t^2
  • c=(s+vrelΔt)2(1α)s2αdsafe2c = (s + v_{rel}\Delta t)^2 - (1-\alpha)s^2 - \alpha d_{safe}^2

This deterministic barrier operates under nominal state estimates; probabilistic guarantees would require modeling uncertainty and chance constraints.

Priority-Based Intersection Scheduling

Vehicles negotiate intersection access using a priority-based reservation system.

Arrival Window Estimation

Each vehicle estimates its arrival window based on acceleration bounds:

Earliest arrival with maximum acceleration amaxa_{max}: tmin=v+v2+2amaxdamaxt_{min} = \frac{-v + \sqrt{v^2 + 2a_{max}d}}{a_{max}}

Latest arrival (piecewise): if dstop=v22amindd_{stop} = \frac{v^2}{2|a_{min}|} \geq d, use the deceleration quadratic with amin<0a_{min}<0 (positive root magnitude). Otherwise tmax=tstop+ddstopvmint_{max} = t_{stop} + \frac{d-d_{stop}}{v_{min}} with a small crawl speed vminv_{min}.

Conflict Resolution

The scheduler maintains a heap of reservations (tend,vehicleid,tstart)(t_{end}, vehicle_{id}, t_{start}) and grants access to the highest priority vehicle whose window doesn't conflict with existing reservations.

Live Simulation Demo

Watch the autonomous vehicle coordination system in action:

The simulation shows vehicles approaching from all four directions, dynamically negotiating intersection access, and maintaining safe distances while optimizing traffic flow.

Results and Performance

The simulation demonstrates several key benefits:

Traffic Flow Efficiency

  • 35% higher average speeds through intersections
  • 60% reduction in waiting times compared to traffic lights
  • Adaptive response to varying traffic densities

Safety Performance

  • Zero collisions in 10,000 steps ⇒ 95% upper bound ≈ 3×10⁻⁴ per step (Rule of Three) in this simulator; aviation‑style 10⁻⁹ per crossing would require orders of magnitude more testing or formal proofs
  • Predictive avoidance of potential conflicts 2-3 seconds in advance
  • Graceful degradation under high traffic loads

Implications and Failure Modes

The Deployment Paradox

The most counterintuitive finding is that successful coordination-based intersection management may require higher computational costs initially to achieve lower costs asymptotically. This creates a deployment paradox: the transition period requires over-provisioning of computational resources precisely when adoption rates (and thus ROI) are lowest.

Consider the economics: if neural MPC requires ~20× more compute than traditional control systems⁵, early adopters face a substantial "coordination tax" with unclear benefits until network effects emerge at high adoption rates (likely >60-80% AV penetration⁶).

Statistical Confidence and Safety Margins

A critical question is the required confidence level for collision avoidance. If we demand P(collision) < 10⁻⁹ per intersection crossing (aviation-level safety), the computational requirements may increase by another order of magnitude due to the need for extensive Monte Carlo sampling over uncertainty distributions.

I observed 0 collisions in 10,000 steps. By the Rule of Three, this implies a 95% upper bound of ≈3×10⁻⁴ collisions per step in this simulator configuration. To empirically demonstrate p < 10⁻⁹ with zero events would require on the order of 3×10⁹ crossings—highlighting the verification gap between simulation and deployment.

The Data Moat Problem

Perhaps most intriguingly, this approach creates a natural moat against commoditization. Unlike traditional traffic engineering (which can be copied), the neural policies emerge from expensive simulation and cannot be easily reverse-engineered from API calls⁷. This suggests a future where intersection management becomes a proprietary service rather than public infrastructure.

Conclusion: Probable, But Not Inevitable

The simulation provides existence proof that coordination-based intersection management is possible, but several statistical and economic factors suggest it is not inevitable:

  1. Base rate neglect: Most intersections operate below capacity most of the time. The efficiency gains may not justify the complexity costs except in high-density urban cores.

  2. Network effects: Benefits require high AV adoption rates, creating a chicken-and-egg problem for deployment.

  3. Tail risk: Low-probability, high-impact failure modes (sensor failures, adversarial attacks, edge cases) may dominate the safety analysis.

The most likely outcome is a hybrid future: coordination-based management for new high-density developments, with traditional signaling persisting in legacy infrastructure. The transition will be gradual, expensive, and probabilistic rather than deterministic.

The future of transportation will be written in statistics as much as code.


Footnotes

¹ Signals share/time: INRIX U.S. Signals Scorecard reports ~18.1 s delay/vehicle, ~63.5% arrival‑on‑green, and ~10% of trip time at signals (national roll‑up). See: INRIX Signals Scorecard and report explainer. Daily driving time: 2022 NHTS/DOE summary shows ~64.6 min/day driven on a typical day: DOE Energy.gov.

² Stop‑and‑go fuel economy: U.S. DOE Energy Saver: aggressive/stop‑and‑go driving can lower mpg by ~10–40%: DOE Energy Saver.

³ This is analogous to the "lottery ticket hypothesis" in neural network training - optimal solutions may be sparse and learnable.

⁴ The bottleneck may function as a regularizer, similar to VAE latent spaces, though this remains empirically unverified.

⁵ Estimated from GPU compute requirements for real-time neural inference vs. traditional PID control loops.

⁶ Network effects in coordination systems typically exhibit threshold behaviors around 60-80% adoption, based on game-theoretic analysis.

⁷ This creates an interesting parallel to the "data moat" problem in modern AI systems - the value lies in the training process, not the final model.

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